Other sitesPhantasia GameBlitzkriegWoW RP ProfilerRage of Mages

HomeAbout the GameHistory
ArticlesCheatsEncyclopedia


Phantasia.nl - Rage of Mages 2

Editor HelpPicturesFiles
Hat ServersLinksForum

Menu  Register  Login

Topic: NWN Good Module Design


Navigation: Forums \ Rage of Mages 3


Author: Albadaran (simondekker [at] hotmail [dot] com)
Date: 12-Nov-09, 12:34:23
Lol, sometimes you are a funny guy!

Yes, my mod asks you to slay lots of monsters, hoping on good random drops. But isn't that the very core of all of these games?

Why?? Because the reward for the one who completes the game will be GOD-like! It unlocks a new way of gameplay, something never shown in other mods. Yes, I would say its worth it...
 
Author: Lord Atton (cosmclord [at] yahoo [dot] com)
Date: 12-Nov-09, 08:35:20
I have been playing D&D games and MMORPG's for over 30 years. In all of them are based on Risk and Reward Play. That is your chr risks injury or dead to get a reward. This is almost a Universal Truth. I find it interesting when someone departs from that formula. More over when a designer makes a game Risk and Reward throughout his game, but departs from this on the final end game. WHY? Hard to say. Further more not only is there no standard Risk Reward
you must depend on random items drops to even begin the final leg. Then at the end you lose all your items your chr aquired through out the game. Pretty contrary to what I consider good rules of game design.

Wonder how many games would be sold commercially with that type of basis?

Lord Atton
 
^top