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Topic: Nwn Allods project almost finished


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Author: Albadaran (simondekker [at] hotmail [dot] com)
Date: 25-Sep-09, 20:57:37
No, it's time to finish this mod and move on to a new project. I intend to use it in a future mod, where I start building maps from scratch, without copying stuff.
 
Author: NOVA (KINGKOTA666 [at] HOTMAIL [dot] COM)
Date: 25-Sep-09, 20:18:40
Count me in.

I'm wondering if you intend to incorporate Gray Fox's modified spell system into your Allods module before you run this last playtest?

-NOVA
 
Author: Albadaran (simondekker [at] hotmail [dot] com)
Date: 14-Sep-09, 19:43:20
Well acutally it will never be completely finished because I always find things that can be better, or different.

Also it appears to be impossible to delete all Rhun background. So many onused creatures, conversations and other stuff. But it is mixed up too much with the actual module, so deleting content would be like playing Russian roulette: is could mess up de mod.

During gameplay you wont notice much from the Rhun background though.

Before I release the module, it needs to be testplayed again. Thoroughly. Meaning that I need opinions about all levels of the mod, including the end of the game. And I can assure you that the high-end of the game will be challenging. So who is going to play? I could restart the server in 2 or 3 weeks. On Hamachi (I will also post it on Gamespy, but I'm not sure if that will work).

Up till than you may notice the server up now and than. You may join and keep the chr. that you make. But these will only be short testing sessions to check minor things out.
 
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